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Do you prefer sandbox or themepark MMOs?

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Do you prefer sandbox or themepark MMOs?

Post by TheHidden01 on Wed Oct 11, 2017 7:06 am

Let's duke it out! What's better, sandbox or themepark!

DEBATE!

TH

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TheHidden01;
The Dragoon King;



"Let your character be your weapon, your fellow guild members be your armour, your blood thirst be your helmet, and use your boots to make a stand. After every battle allow your shield to be your faith in one another, and return from battle either carrying it or resting upon it."

Dorek: hopefully it has ingame voip
Dorek: then you could shout at em
Dorek: besides you sound like a fucking psycho anyway so you would make em piss emselves

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Re: Do you prefer sandbox or themepark MMOs?

Post by Serenity Fay on Wed Oct 11, 2017 5:31 pm

MMO's can't really be 100% one or the other these days. But generally I'd lean towards Sandbox because it's more likely to engage me and keep me hooked. Shame there's way less of them, though I understand why; it must take an insane amount of work to make a game like that.
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Re: Do you prefer sandbox or themepark MMOs?

Post by Solerisar on Thu Oct 12, 2017 5:07 pm

Sandbox if it has full player run economy + item decay + free pvp ruleset and more interesting pve locations other then just a different mob to grind.

My ideal game would be sandbox but still have dungeons and raids, but instead of item drops you get resource drops that can be used in crafting items. Make access to some of these dungeons gated by pvp gameplay, for example faction with the highest forts owned gets acess. Allow in faction PK possible and make a bounty system around that where traiters to that faction then get a price on their head. No safe zones, but allow player build cities and allow players to determine taxes for all activities in their city (even just entering it). Make those cities fully destructable and seigable. Sprinkle some cool combat on top and I'm set.

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