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Wisdom of Nym: The FF XIV Tokyo Fan Festival in review

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Wisdom of Nym: The FF XIV Tokyo Fan Festival in review

Post by TheHidden01 on Tue Dec 27, 2016 10:44 am


Ah, that moment when something is revealed that everyone already knows about. There was no real ambiguity about what the first new job was going to be before the second Final Fantasy XIV Fan Festival, but we had to get that as a ďrevealĒ right here. Iím still of the mind that I would have preferred a name at the first festival and a mechanical reveal here, but I suppose thatís slightly hypothetical; the important thing is that itís official now.And that was, in many ways, the least of what was revealed.

As was the case in Vegas, FFXIV fans got plenty to chew on from the first day and slightly less to munch on from the second day, so much of what got covered in our initial post is what there is to be known. But thereís still space for reaction, isnít there? The answer, as far as Iím concerned, is ďdefinitely yesĒ Ė starting with the speculative side of things.

That Spider-Man shirtÖ


We all watch Yoshidaís shirts very closely. When he wore a Scarlet Witch shirt, we knew that Red Mage was coming; when he wore a Batman shirt, we knew that Dark Knight was coming. And when he wore a James Bond shirt, we knew thatÖ erÖ

Well, that one kind of gets pushed to one side, doesnít it? And I think thatís something worth noting as we wait to see what the Spider-Man shirt was hinting at simply because heís quite possibly hinting at something we canít get completely right because we donít yet know enough.

This was true with Machinist; we didnít have any hints about the job, we had a hint about its weapon. Most speculation focused on jobs like ďAgentĒ or ďAssassin,Ē but the reality was that no one guessed ďMachinistĒ at all. Heck, most people were guessing about the possibilities for a gun class that could also heal, which meant that speculation was often far down the rabbit hole.

If Yoshida wanted to hint at Samurai, he could have found less oblique ways to do so; there are a number of things that could point in that direction with wordplay and character adaptations, but itís certainly not wearing a Silver Samurai shirt. (Or, for that matter, Sunfire.) If Yoshida wanted to hint at Blue Mage, he wouldnít have been wearing a red shirt while emphasizing the fact that it was red. (Also, he wouldnít have a game that specifically runs counter to how Blue Mage works.) If he wanted to hint at ChemistÖ you get the idea.

Itís quite possible that the next job will have elements of something familiar (like Machinist and Astrologian) without inherently being a job that you can quickly derive from Spider-Man. In subsequent discussions heís mentioned a ďspiderweb knight,Ē and that seems like it deserves a bit of unpacking along the way. So speculate away! But itís worth keeping in mind that what amount to Markov chains of justification for your pet job are as likely as not to be supported.

Of course, obviously I already know what the next job is going to be; Spider-Man is from Queens, Save the Queen is a common Final Fantasy ultimate weapon, it appears in Final Fantasy VI as the ultimate weapon for Celes (a Red Mage) and enables the wielder to use Bushido if applicable. Samurai confirmed.

Yes, Red Mage!


Iím actually going to go ahead and say that most of my speculation about Red Mage came out more or less right; itís a hybrid ranged/melee damage dealer thatís darting in and out of range, and while some stuff didnít factor into my predictions (that fun hovering doohickey that converts a rapier into a staff) the core of itís all there. So I am, needless to say, very happy at seeing how this job is going to play in action.

The biggest thing that strikes me as a potential stumbling block is the hints about how Chainspell will work with rotation; it sounds a bit like a self-focused version of Wildfire in terms of mechanics, where you build things up and then unleash a burst. The problem, as someone who has extensively played Machinist, is that Wildfire is kind of the main damage dealing ability for the job, and itís also a mess; you can wind up getting a big chunk of damage lost by using it at the wrong moment, and it turns gameplay into long stretches of waiting until you can really do damage again.

Still, the job looks incredibly cool, and itís the sword DPS weíve all been idly waiting for since the game launched. It fulfills the role it needs to, dealing damage in a way thatís distinct from the other jobs, and it manages to get that stylish hybrid routine down to an art. The last reveals will have to be something really special to keep me from using this as the main job for my lizard, because this is just the sort of thing Iíve been waiting for.

Interestingly enough, that tweet about how weíve only got one more job reveal has been deleted, which prompts plenty of speculation. One wonders if it was removed because it was accurate but revealed too much, or because it was inaccurate and revealed too much that way. I suspect it to be entirely legit and weíll only be learning about one new job, but there is the possibility that Red Mage is one of three rather than one of twoÖ although I wouldnít bet on that.

Say, how is silk as a bandage material?

If youíre looking for me, better check under the sea


Iím sad that we only get to go underwater in 4.0 areas, Iím not going to lie. But realistically, it makes sense; thereís way too much stuff in existing areas that could have underwater content, so it makes sense to just limit it to the new stuff rather than breaking the game for a handful of content. My biggest mechanical hope for the hold world is that we can do stuff like swim across the water from Bronze Lake instead of paying that greedy Qiqirn bastard money every time.

Yes, thatís annoying to me.

The lack of underwater combat feels like a bit of a noteworthy exclusion, but it also seems to sidestep the orientation and layout issues so frequently discovered in games which do feature it. Instead, itís all about exploring and otherwise interacting. Thereís still stuff to do underwater, but you donít have to fight off your enemies while doing so, and I think that sounds pretty great. It also leads to the idea of things that you can only reach through the water, like caves with limited access; that appeals to me.

In some ways, this feels like the biggest missing quality-of-life issue from the game at launch, and Iím glad to see it being extended outward. I donít know how much impact itís going to make at this point, but we donít actually yet have access to the expansion, so we canít be sure; we can only speculate and be happy that swimming is coming. Thatís good enough.

As always, feedback is welcome in the comments down below or via mail to eliot@massivelyop.com. Next time around, weíll be in the new year. To kick things off, letís talk about job imagery and justifying their existence! Or some other new piece of news that gets dropped during the next week, weíre in that stretch of time for 3.5.

---

TH

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TheHidden01;
The Dragoon King;



"Let your character be your weapon, your fellow guild members be your armour, your blood thirst be your helmet, and use your boots to make a stand. After every battle allow your shield to be your faith in one another, and return from battle either carrying it or resting upon it."

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