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The Big Lessons The Division Can Teach RPGs

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The Big Lessons The Division Can Teach RPGs

Post by TheHidden01 on Mon Mar 14, 2016 4:05 pm

More than two years since its first announcement, The Division is finally upon us. While Rob is working on the review, weíre going to look at things from a different angle. Even though The Division falls firmly in the ďhybridĒ camp of the RPG genre, I think it has some important lessons that the rest of the RPG genre needs to take note of. In the words of our friendly Managing Editor this week, hold onto your butts.

Since Iím not covering the review, Iíve been taking my time getting into The Division. As someone who plays a lot of games (and not just because I write about them), itís important to take the time to slow down and rediscover that sense of awe every now and again. Here, the city of Manhattan is so lovingly handcrafted that it steals the show. In fact, looking across the impressions being posted throughout the web, I think itís fair to say that the backdrop of war out shadows the war itself. Whether or not that turns out to be a problem is yet to be seen.

While arguments are still raging about whether The Division should be called an RPG, I think itís pretty clear that it scratches that itch the same way Destiny and Borderlands did. And since it fits in that RPG space, Iím finding that the one lasting impression Iím walking away with is that, hybrid or no, this is a game thatís breaking new ground for the AAA RPG genre. Lesson oneÖ

http://www.mmorpg.com/showFeature.cfm/loadFeature/10655/The-Big-Lessons-The-Division-Can-Teach-RPGs.html

TH

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