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What do F2P Players offer a F2P MMORPG?

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What do F2P Players offer a F2P MMORPG?

Post by TheHidden01 on Mon Mar 07, 2016 2:02 pm

Almost a year ago, we debated the generally accepted wisdom that free-to-play players provide some sort of value to a game. Either they’re seat-fillers, or they’re “the content,” or they’re free word of mouth, or maybe someday they will actually put some money into the game if we just keep them logging in — or so the mobile industry seems to show.

Daybreak’s shift back toward the subscription model might be a herald that at least smaller MMORPG developers don’t really believe that the mobile model works here in this genre. Daybreak Community Manager Mepps even dropped a bomb in the comments to that effect back in January:

“It might come as a surprise, but players who will never pay and support the game are not super interesting to us.”

Drama ensued, of course, but does it come as a surprise? Delete mobile games from the equation for a moment: What exactly do F2P players offer a F2P MMORPG? Why should Daybreak find non-paying players interesting?


The Dragoon King;

"Let your character be your weapon, your fellow guild members be your armour, your blood thirst be your helmet, and use your boots to make a stand. After every battle allow your shield to be your faith in one another, and return from battle either carrying it or resting upon it."

Dorek: hopefully it has ingame voip
Dorek: then you could shout at em
Dorek: besides you sound like a fucking psycho anyway so you would make em piss emselves

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