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Should MMO studios interfere with server politics?

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Should MMO studios interfere with server politics?

Post by TheHidden01 on Tue Aug 25, 2015 5:38 pm

Last week, a reader named Bob alerted us to a messy political situation on EverQuestís Lockjaw progression server. Apparently, characters from a large uberguild were caught breaking rotation ó that is, killing mobs in a zone when other players on the server had previously claimed that time slot ó leading to Daybreakís temporary suspension of the entire guild.

Those suspensions were subsequently lifted for being too hasty, but that wasnít really what set my head spinning. All the while Iím thinking what the what. Daybreak enforces rotation now? Daybreak has to sort out who gets to raid what and when in an official sticky thread on a forum, or at least enforces with disciplinary action what decisions a handful of guilds make for everyone else? Players canít settle these things on their own? And most importantly, how is this functionally any different from just having a raid finder and instancing, aside from the fact that this takes up actual GM time to mitigate?

Color me speechless that studios would rather police a queue ó something that was very definitely not policed back in the old days ó than just instance the planes. What do you think? Should MMO studios be interfering in server politics and guild diplomacy this way?


The Dragoon King;

"Let your character be your weapon, your fellow guild members be your armour, your blood thirst be your helmet, and use your boots to make a stand. After every battle allow your shield to be your faith in one another, and return from battle either carrying it or resting upon it."

Dorek: hopefully it has ingame voip
Dorek: then you could shout at em
Dorek: besides you sound like a fucking psycho anyway so you would make em piss emselves

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