Please login to experience the full glory of the Dragoon forums!

How can MMOs design for both vets and newbies?

Go down

How can MMOs design for both vets and newbies?

Post by TheHidden01 on Tue May 26, 2015 4:37 pm

This morning’s Daily Grind question comes to us from Kickstarter donor Specus, who asks,

I’ve seen many games where new players have trouble joining a game that’s been out for a while because the noob zones are almost completely empty. How can we keep the veteran players engaged with the new players?

This is one of the core problems of the genre, and solving it apparently isn’t easy. My favorite is sidekicking; nullifying level barriers (or better yet, not having them to begin with) seems the smartest way to bridge the experience gap between old and new players and get them into the same content. Non-combat gameplay can get people mingling as well; every time a newbie sells a stack of copper ore to a veteran, they’re engaging with each other. And let’s not forget overt incentives: Asheron’s Call’s monarchy system and Star Wars Galaxies’ skill-training system directly rewarded veteran players for taking newbies under wing and building them up.

What’s the very best way to design a game so that newbies and veterans can intersect without being bored at one end of the spectrum and overwhelmed at the other?


The Dragoon King;

"Let your character be your weapon, your fellow guild members be your armour, your blood thirst be your helmet, and use your boots to make a stand. After every battle allow your shield to be your faith in one another, and return from battle either carrying it or resting upon it."

Dorek: hopefully it has ingame voip
Dorek: then you could shout at em
Dorek: besides you sound like a fucking psycho anyway so you would make em piss emselves

Currently Watching:- Supernatural, and Avatar
Dragoon King
Dragoon King

Number of posts : 19977
Age : 29
Location : Somerset, UK
Position in Command : King
Reputation : 46
Points : 46315
Registration date : 2007-03-11

Back to top Go down

Re: How can MMOs design for both vets and newbies?

Post by Dorek on Wed May 27, 2015 7:04 pm

suppose eve online is the answer since the noobs can do whatever they choose to do and still contribute to their guilds or the economy.
First Lieutenant
First Lieutenant

Number of posts : 1182
Age : 19
Location : Finland
Position in Command : Underboss
Other Names : John Rambo Mclane Rocky Balboa
Reputation : 9
Points : 5420
Registration date : 2010-08-24

Back to top Go down

Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum