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How should MMO quests be delivered?

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How should MMO quests be delivered?

Post by TheHidden01 on Fri Oct 03, 2014 5:01 pm

I was tinkering in Ultima Online last week when I spied something I had forgotten about: quest givers with yellow exclamation points over their heads! In Ultima Online! The much-maligned mechanic has even retroactively invaded ancient sandboxes.

But I started to wonder what MMO players would accept as a mechanic for quest delivery. World of Warcraft's exclamation points are hated, Star Wars Galaxies' mission terminals seemed artificial, WildStar fans complain about pop-up quests, and there's no way I'd want to go back to EverQuest's keyword-based quest text. Hail, a_quest_giver_001!

So how, exactly, do you want your MMO quests doled out?


The Dragoon King;

"Let your character be your weapon, your fellow guild members be your armour, your blood thirst be your helmet, and use your boots to make a stand. After every battle allow your shield to be your faith in one another, and return from battle either carrying it or resting upon it."

Dorek: hopefully it has ingame voip
Dorek: then you could shout at em
Dorek: besides you sound like a fucking psycho anyway so you would make em piss emselves

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Re: How should MMO quests be delivered?

Post by Dorek on Fri Oct 03, 2014 11:37 pm

quests should be rare or random events that award like cosmetics or some nice shit rather than just grind bullshit.
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