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Is PLEX/APEX/C.R.E.D.D. risky for developer

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Is PLEX/APEX/C.R.E.D.D. risky for developer

Post by General Yoghurt on Sat Jun 28, 2014 4:19 am

Trion announced ArcheAge's APEX system recently

Trion has also announced APEX, an in-game item that grants credits when consumed and that can be sold on the game's auction house or traded between players. Much like EVE Online's PLEX, APEX will allow "industrious" ArcheAge players to pay for Patron status via their gameplay rather than real money.

And while I'm sure it has its own wrinkles, my first instinct was to compare it to EVE Online's PLEX. It's a fascinating idea, allowing players with knowledge of an in-game economy to leverage said knowledge into enough currency to buy tradeable items that can be redeemed for subscription time.

It's always struck me as a bit risky, though. We can only guess at the number of EVE fans who play the game for free thanks to PLEX, but I imagine it's a pretty significant slice of the game's old money crowd. And while newer games like ArcheAge and even WildStar are aping the system in some fashion, it's too early to tell what sort of effect APEX and C.R.E.D.D. will have on developers' bottom lines.

What do you think, Massively readers? Do these sorts of systems seem risky to you if you put yourself in a dev's shoes, or do you think the number of players taking advantage of these systems is relatively small?
General Yoghurt
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