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Do huge dev teams give you pause?

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Do huge dev teams give you pause?

Post by TheHidden01 on Mon May 19, 2014 2:05 pm

We recently discovered that the Skyforge dev team numbers nearly 300 people. Star Citizen's team is over 200. Those are pretty crazy numbers, even for alleged AAA games and even for full-featured massively multiplayer online things.

Taking into account that budgets vary wildly from project to project and company to company, do large numbers of devs on an MMO project give you pause? Why or why not?


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