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Should governments meddle in MMO business models?

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Should governments meddle in MMO business models?

Post by TheHidden01 on Fri Sep 13, 2013 8:37 pm

Last year, we wrote about a Japanese government crackdown on free-to-play games that used a gambling-centered crafting mechanic. This past summer, the German high court effectively barred advertising for virtual items sold within free-to-play MMOs (because won't someone think of the children). Like it or not, governments are becoming more and more interested in how games, especially "free-to-play" games, conduct their business.

And that makes it our business. Some of us like subs, some prefer buy-to-plays, and some genuinely prefer a la carte free-to-play games. But I'm pretty sure none of us likes exploitative cash shops, even if we'd disagree precisely on which ones those are. And that brings us to today's question: Do you think governments should be deciding what constitutes an exploitative F2P mechanic or microtransaction practice and outlawing its implementation accordingly?


The Dragoon King;

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