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Does gamification stymie your roleplay?

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Does gamification stymie your roleplay?

Post by TheHidden01 on Mon May 06, 2013 1:53 pm

Some colleagues and I were discussing roleplay in MMOs the other day, and the conversation briefly touched on our preferences for MMOs as games or MMOs as virtual worlds. One of my co-workers explained that mass gamification and an inability to affect the world or other players isn't a detriment to his roleplay because it's private and personal, whereas I find myself roleplaying much less than I used to because my actions can't affect anyone or anything in most current MMOs.

What about you, Massively readers? Does gamification stymie your roleplay?


The Dragoon King;

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