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Plans for next weeks update


TheHidden01
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Plans for next weeks update

Post by TheHidden01 on Tue Sep 02, 2008 1:28 am

Source:- http://forums-eu.ageofconan.com/showthread.php?p=951591#post951591

As announced in this thread the servers will come down for an emergency update on Tuesday, 2nd September. To avoid a second downtime in the same week the next big update has now been planned to come to the live servers next week. We also have mentioned several times in other threads before that we are testing the next big update as long as needed to make sure the fixes are implemented in the best possible manner and that the changes are working as intended. The following examples have been put together to give you a small glimpse of what can be expected with the next big update which should (pending testing of course) get to the live servers next week:

* Around 60 different fixes to archetype and classes to further balance them also for PvP combat.
* Several new quests in Eiglophian Mountains are getting tested at the moment and should be getting ready for the live servers soon.
* Almost two dozens of changes and tweaks to the GUI including improved mouseover tooltips for items to better describe why a given item cannot be used by your character or combos that should show more information about what they are doing.
* Like in past updates we also plan to add several fixes and additions to siege battles and if all tests are proving to be successful, we should be able to bring the first step of the PvP Updates to the live servers which will introduce the PvP experience and levels as well as the first sets of PvP armor.
* Some smaller and some bigger changes to almost 40 of the quests including one that should have a slightly more interesting quest ending than currently.


And there are even more fixes for topics like Tradeskills, Tradeposts, Mounts, NPCs and more.

I know we said it before but it is important that we mention it again; testing new changes and fixes is crucial. If some of the planned changes are not working the way they should or if some problems are detected even in the last parts of a test we must make sure that those issues are removed before a deploy to the live servers. So please do take into account that the possibility remains that the actual update next week might change in some regards still. But we certainly are planning to bring the fixes and changes as mentioned and will do all that is necessary to make it happen.

We will of course keep you up to date about the latest status of the next update as soon as more information is available.

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TH
TheHidden01;
The Dragoon King;



"Let your character be your weapon, your fellow faction members be your armour, your blood thirst be your helmet, and use your boots to make a stand. After every battle allow your shield to be your faith in one another, and return from battle either carrying it or resting upon it."

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Re: Plans for next weeks update

Post by AltDimension on Tue Sep 02, 2008 10:41 am

Sounds like the update (or part of it anyway) that everyone has been waiting for, should be good and provide lots of much needed content for level 80's! Although whether it will actually come out on time is yet to be seen.

Goat
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Re: Plans for next weeks update

Post by Goat on Sat Sep 06, 2008 5:36 am

yeah one can only hope most of the quests they are adding are lvl 70+ since the one's you have currently if done at 70 only gets you to lvl 72 which is abit harsh with the grinding imo

still scares me abit they neglect to mention the dmg gem nerf i really do not want to get screwed over on that in yet another patch this game has allready lost 50% of its playerbase so if they keep fucking up im afraid they will soon have a problem

i personaly chat alot with ppl i fight and try to keep it civil while doing so and tbh from the majority of 80's i fight i'd say 80% tell me they are just waiting for WAR and then un-subbing so lets hope this patch can revive some of the playerbase
Victory is not when you kill your enemy it is when you make your enemy kill himself

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Goat
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Re: Plans for next weeks update

Post by Goat on Wed Sep 10, 2008 3:58 am

some in depth notes about the new pvp system

Here is a brief explanation of the basics of the new PvP systems. Everything listed here may not be in the current build on Testlive, and does not necessarily reflect the final system.


PVP Levels and XP
* There are 10 PVP levels.
* All players are worth 100 PvP XP when killed by a similar level player.
* When you die in PvP, you lose PvP XP. The amount you lose is static, regardless of the level of player who killed you.
* Losing PVP XP will not de-level you in PvP level.
* In order to prevent abuse of the system, there is a limit set on how many times one player can gain or lose PvP XP from another.
* You gain normal PVE XP when you are involved in a PVP kill. If you or your team get credit for a PVP kill, then you gain a certain amount of PVE experience from that kill. You get 10% of the XP from that player as though he were a monster of that level. You always get a minimum of 1 xp.


PVP Items
You can buy PVP items with normal money (there is no special currency for PVP). However, your PvP level will have to meet the requirements (if any) on any items you wish to use.
* Items are not tradeable
* Sold by PvP vendors


Notoriety System
A player is flagged in three different ways using this system: innocent, criminal, and murderer.

* Criminals and Murderers will have an icon showing their status.
* Innocent : No one can perform hostile actions on you without being flagged as a Criminal.
* Criminal : Performing a hostile action on an Innocent player will flag you as a Criminal for 5 minutes. Any further Criminal acts during the 5 minute time will refresh your Criminal Status.
* Attacking Criminal players and/or killing them will not flag you as Criminal.
* Killing Criminal Players will not cause you to gain murder points.
* Murderer : Players who have attacked and killed innocent players enough times to generate 100 or more points will be flagged as Murderers. Killing lower level players (outside your XP range) will result in a larger penalty towards the murderer limit.
* Murder score is capped at 1750 points.
* For every other real time hour that passes, your murder score is reduced by 1 point.
* If you die in PvP and lose PvP XP, you will receive a 3 point reduction to your total murder score.
* Killing mobs which yield XP will reduce your murder score at a rate of 1 point per 1% of a level worth of XP. Completing quests for XP will NOT contribute.
* Murderers and Criminals cannot access traders or vendors.
* Guard NPCs will attack murderers on sight.
* Dying while flagged as a murderer results in the following: a. 100% increased loss of PvP XP for the murder b. 100% increased gain of PvP XP for the person killing the murderer c. 100% increased chance of dropping an item.
* Any players interacting with a Criminal or Murderer (that includes grouping with them or trading with them) will be flagged as a Criminal.
* If you group with a Criminal or Murderer, you will be flagged as a Criminal for as long as you are in the team, and 5 minutes after the team disbands (or the Criminal/Murderer leaves the team).
* Any team member performing a criminal act will flag the entire team in the vicinity as a criminal.
Victory is not when you kill your enemy it is when you make your enemy kill himself

//Greatest Of All Time


http://clothing.cafepress.com/item/i-love-my-goat-bib/106979927
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